![]() ![]() Structures degrade without maintenance, which takes money. NPC guard forces to stock and defend your town need to be paid. Buying contracts for new types of NPCs, buying siege gear, everything. so hunting generally brings in enough at proportionate levels of monster difficulty. In terms of the gameplay itself, its quite a good interface and setup. ![]() Movement is click-to-move, not FPS style, which can take some adjusting to, but the interface is fully customisable. Combat systems are pretty decent and the character's survivability is measured by the usual HP and Mana meter. The addition of stamina adds a nice touch stamina is needed to run or fight or perform combat special moves without stamina you hit more slowly and cannot escape from the fight. Strength (damage for str-based weapons, how much you can carry)ĭexterity (damage for speed-based weapons, defence and avoidance) Resting naturally restores all the meters, but leaves you more vulnerable.Īll characters are created with five different attributes. Intelligence (skill levels, spellcasting in some cases, mana), andĬharacters belong to one of four base classes: fighter, priest, mage, rogue. The attributes are varyingly important to each class. all pretty much as usual for the RPG style. Casters need mana and intelligence, and hitpoints, if they can get them. Fighters STR and CON, rogues CON and DEX and INT, all pretty straight forward. Its always a good idea though to know the possibilities for promotion, as some professions boost your skills in different directions even in the same base class.īy "promotion" I mean this: at level 10 all characters MUST choose a profession. There are about 30 different choices, limited only by certain racial restrictions and promotion prerequisites. Professions allow for varying skills in the same base class, varying abilities to wear armor, different spells, etc. Examples of professions: a healer can choose at level ten to promote to Priest, Prelate, Confessor, Druid, Channeller, and I think a few others. Each have different spells and skills, different strengths. Warriors can choose various forms from barbarians to knightly types. Rogues can choose scouts, assassins, rangers. There are more permutations of race / class / profession than can be listed.
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